![]() ![]() As the cutscene progresses, Death summons his Cloak, wearing it over his original outfit. ![]() In the initial trailer and in-game intro cutscene for Have a Nice Death, Death is shown wearing a black business suit with an added hood. Death's empty eye sockets behave in the same way that normal eyes do- they are able to squint, widen, and even blink. He has an upper jaw, though lacks a lower one. ![]() Back then, Death didn't worry about mundanities such as turnover or outsourcing.ĭeath appears as a cartoonish skeleton who resembles the typical modern depiction of the grim reaper, the main difference being his short stature. His work in the universe started out as a small family business, peacefully reaping soul after soul in the time-honored tradition of ancient passing rites. Many people suggest that such a role may be better attributed to a woman however, in keeping with the usual interpretation of the character in popular fiction, Death prefers to identify as a man. This entity was created from the deepest void, and the person known as "Death" has been around since the dawn of time. If you don’t get it, say it out loud.Death - CEO & Co-Founder of Death, Incorporated. The minibosses are all named something somewhat satirical, like the janitor being named P. Death is sick of working in an office, working behind a desk, and has the attitude anyone who’s worked that job will fully appreciate. ![]() One of the best things about Have A Nice Death is the humour. Characters are cartoonish and sound like they’re from Animal Crossing, which helps you ignore some of the darker themes surrounding death like accidents and deaths. While, as mentioned above, the graphics are cute but also really well detailed. The soundtrack matches the style and aesthetic of the game, which is always a really key thing to nail. Have A Nice Death has a great soundtrack, and you’re always greeted with a nice little jingle as you start from Death’s office. It’s unfortunate, because it can really ruin the flow and momentum that you’ve been building through previous battles. The best bet is to just not move and let everything load in, because you will absolutely take damage if there’s an enemy or a trap immediately at the start. One key thing to point out is that travelling between floors can be a bit rough. I have lost at least a couple runs just simply because I decided to use one of these weapons that feels like it would class as a dodge, but doesn’t. Although you’ll move through enemies, and you have to lunge to use them, if the enemy attacks you’ll still take damage. That said, there are some weapons through the game that have attacks that are essentially lunges or feel like dodges. When battling enemies, you’ll be able to dodge through attacks as per the usual. You’ll be able to find more or new ones on any floor, with it obviously being easier on the armoury floor. These are things like throwing stars, a hammer, or magic. You’ll also be able to pick up sub weapons. Of course there’s a basic scythe, but there’s also a double scythe that’s quicker and a bit weaker, a scythe on a string that has longer range. Once you start a run you’ll have to pick a scythe, right in the beginning you’ll have to pick between two options. You can go through the armoury to get better weapons, you can fight a miniboss, or you can go through others1 to raise your max mana. As you reach the end of a floor, you’ll be able to decide between a few different options for the next one. Each floor does have different options though. It is generally move through a corridor, beat some enemies along the way, come to a room that will lock you in, beat some enemies in the room, repeat. It’s all fairly linear outside of one area here or there that have bigger platforming sections. As far as the extra levels, they’re pretty simplistic. ![]()
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